A mobile-first plant diagnosis experience designed to make identifying plant problems simple, accessible, and intuitive.
Project
Plantosis
Focus
UX / UI Design
Platform
Mobile First
Tools
Figma / Prototyping
01 — Overview
I designed this experience as a mobile-first solution for people who want to quickly understand what is wrong with their house plants.
The central concept was simple: allow a user to take or upload a photo of a plant, identify a potential issue, and receive useful recommendations without navigating through a complicated interface.
The Challenge
Plant owners often know that something is wrong without knowing exactly what the problem is. The experience needed to reduce that uncertainty while keeping the interaction simple enough for a first-time user.
Core UX question
How can we turn a potentially complicated diagnosis process into a simple, photo-driven experience?
02 — Design Process
The project evolved through several rounds of exploration, refinement, and usability improvements.
Defined the user problem and explored how plant owners might interact with a diagnosis tool.
Created initial mobile concepts and prototypes in Figma.
Evaluated the experience and identified areas where navigation could be simplified.
Refined the user flow, navigation, and photo diagnosis experience.
03 — Discovery
The project was designed and prototyped in Figma with a strong emphasis on user-first design.
Rather than overwhelming users with information, the interface was structured around one primary action: identifying the plant problem.
04 — Design Direction
Make uploading a plant image the clearest and easiest action on the page.
Reduce unnecessary decisions and make it obvious how users move forward or return.
Diagnosis should lead naturally into useful recommendations and next steps.
05 — Design Direction
After the initial concepts, the experience became centered around the photo upload.
This created a much clearer interaction model: upload a plant, identify the issue, and discover what to do next.
UX takeaway
One primary action can dramatically simplify the first-use experience.
06 — Product Strategy
The concept was designed to work beyond the initial diagnosis feature.
Educational blog content could bring users into the experience, while recommendations and a potential plant resale shop could create a monetization path.
Mobile
Primary experience
Simple
Core interaction
07 — UX Improvements
The Photo Diagnosis feature needed to feel effortless.
Testing and feedback led to additional back buttons, clearer redirects, and improved movement between screens.
08 — Iteration
The project continued to evolve through changes to content, imagery, and user flows.
While the original concept began as a mockup, the process revealed opportunities for a real mobile-first plant experience centered around quick diagnosis and actionable recommendations.
09 — Takeaways
The project established a strong foundation, but several areas could make the experience even stronger.
Introduce new users to the diagnosis process and clearly explain what happens after uploading a photo.
Add additional tools, recommendations, and plant information to increase long-term usefulness.
A persistent bottom navigation could make the experience feel even more like a native mobile application.
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